3D model

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Joined: Tue Mar 12, 2019 6:55 pm

3D model

Post by MarcSpraragen » Tue Mar 12, 2019 6:59 pm

Can the ARUnityX package (or another part of ARToolkitX) recognize/track 3D targets by any means (in builds for Android/iOS)?

If not, can the current software generate and track a 3D point cloud / feature set from 2D input? (easier said than done, I'm aware :)

How do the scripts store a 2D target pattern and its real-time recognized/tracked features? I would check this myself but can't get the Unity Editor to run the example scenes-- (ARX.dll missing; I commented on forum https://github.com/artoolkitx/arunityx/issues/13 )

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Joined: Wed Nov 29, 2017 2:24 am

Re: 3D model

Post by philip_lamb » Thu Mar 14, 2019 10:20 pm

artoolkitX doesn't at present support 3D model tracking, except through the very limited use case of attaching square markers to 3D object surfaces, e.g. faces of a cube or other shape.

2D feature sets: there are currently two tracking engines which provide this. The newest of these generates the feature sets on the fly from a JPEG input, although you can serialise the state of the tracker and reload it later. The older 2D tracker stores image and feature sets offline. See the tool genTexData for its function.

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