Use Cinder/Openframeworks

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xumo
Posts: 1
Joined: Tue May 22, 2018 12:10 pm

Use Cinder/Openframeworks

Post by xumo » Tue May 22, 2018 12:15 pm

Hi, I wuold like to use ArtoolkitX with thie Cinder or OF creative frameworks.

The main obstacle I get now is that the handy ARcontroller class uses its own video handler.

I wanna know how to get the core and update it frame by frame an then get the corresponding transformations.

By the way, thanks for the effort of keeping Artoolkit alive.

listmaster
Site Admin
Posts: 5
Joined: Wed Nov 29, 2017 1:42 am

Re: Use Cinder/Openframeworks

Post by listmaster » Fri May 25, 2018 1:01 am

At present, if you want to use ARController, you're tied into using ARVideoSource. An alternate if you want to process frames from some other video source is to just use the libAR interfaces directly. You can see an example of this in several of the artoolkitX utilities, and in many cases the lower level C API is basically the same as in ARToolKit v5.x.

Note that you can use ARVideoSource and/or ARVideoView without using ARController.

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